VA 306 – Intro to Game Design (Spring 2012)


Wednesday, April 18
April 16, 2012, 4:52 pm
Filed under: Uncategorized

For Wednesday, play Jason Rohrer’s game Gravitation and read his artist’s statement for more ideas.

Here’s a couple guidelines to keep in mind as well when revising your games.

When creating a game with the focus on gameplay:

  • Mechanics first.
  • Revise and polish.
  • Concept last.

When using mechanics for the game’s message:

  • Concept first.
  • Mechanics second.
  • Revise and polish.

The difference between these two methods is the difference between Mario 64 and Gravitation. That’s pretty much the difference between these two design styles in a nut shell.

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